PM3.6 - Donkey Kong - Common Subroutine 0x17214

  1. IntVariableDecrement { variable: RandomAccessInt (0x1) }
  2. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
    1. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  3. if (BoolIsTrue RandomAccessBool (0x11))
    1. IfStatementAnd (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
    2. UnknownEvent { namespace: 0x8, code: 0x2, unk1: 0x0, arguments: [Value(0)] }
    3. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }